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Re: The Art Thread.

Posted: Sat Oct 26, 2013 11:57 am
by Tenjen
*face launches at you and bumps off like a ball*

*rolls around the floor unable to control himself*

Re: The Art Thread.

Posted: Thu Oct 31, 2013 8:12 pm
by badkittyamy
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Two gifts done recently for friends

Re: The Art Thread.

Posted: Sat Nov 09, 2013 3:47 pm
by Nev
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I was drawing this right before I came to China. It's stuck as a WIP because I forgot my tablet pen at home. Such a hassle, I wanted to finish it before Halloween, too.

Re: The Art Thread.

Posted: Sat Nov 09, 2013 5:43 pm
by Azrael
Well, that's nicely creepy. Bravo. :D :ymapplause:

Re: The Art Thread.

Posted: Mon Jan 20, 2014 1:44 am
by ChewbaccaStomper
Well, looks like I'll make a post in here as well. I used to frequent this page the most, I think. A warning to you all, this will be a long post!


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The very first sculpture I ever made. I did it about a year ago or so.

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The design for my most recent sculpture.

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My sculpture based off of that sketch. (It's about 12 inches tall, not counting the base.)

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One of the new Pokemon, done for a huge collab piece.

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A bio-mechanical Stegosaurus.

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A weird foot-creature thing.

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Last but not least, my first forays into Blacksmithing. I love every aspect of it!

Re: The Art Thread.

Posted: Tue Jan 21, 2014 4:26 am
by Don Alexander
Cool stuff!! :-bd

Re: The Art Thread.

Posted: Tue Jan 21, 2014 4:34 pm
by Tenjen
They're all awesome. THe head sculture, i cant believe its your first one!

The one based off a sketch, its not easy going from 2 D into 3 D!

and those blacksmithed knives are amazingly designed.

Re: The Art Thread.

Posted: Wed Jan 22, 2014 1:25 am
by yiraheerai
You are definitely talented!

Re: The Art Thread.

Posted: Wed Jan 22, 2014 3:20 am
by Azrael
Good stuff! :-bd

Re: The Art Thread.

Posted: Wed Jan 22, 2014 5:57 am
by ChewbaccaStomper
Thanks, everyone. I've put a lot of effort over the years, and I still have a lot to learn! Hopefully I'll be good enough to live off of my artwork soon.

Re: The Art Thread.

Posted: Fri Jan 24, 2014 1:58 pm
by ChewbaccaStomper
Just did a couple of quick head sketches of some characters that were created by one of my favorite youtubers, Nathan Barnatt!

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I REALLY love drawing ugly characters. It's one of my favorite things!

Link fixed. The DAMNed

Getting motivated to work on art

Posted: Mon Feb 03, 2014 5:46 pm
by sassycomiccollector
Hey there fellow artists.

I hope its ok to ask this here. Ive been working on a comic I want to post online or perhaps pitch to companies.

But Im having trouble getting pages done. I have it mostly drawn out in storyboard form, might make a few changes here nad there but its mostly set. Ive got my characters. Ive got my beginning and ending to the first chapter.

And ive been working on the first page for about a month now, mostly because i couldnt find referances for certain poses and Ive been changing the dialogue a bit.

So my question is, how can I speed up things a little? I tend to get demotivated a lot because im not happy with my art or dialogue. And since this is my first comic, so I know it doesn't have to be perfect, how can I try to be less of a perfectionist.

Merged here. The DAMNed

Re: The Art Thread.

Posted: Tue Feb 04, 2014 3:26 am
by Dirty n Evil
Sebv2 - you've a lot of issues that you've brought up, and hopefully I can offer a suggestion or two.

The first suggestion I have is to look at some of the really good comics out there like Goblins or Questionable Content or Gunnerkirgg Court. Look at them now... and then click the link to go to the beginning of the webcomics. Look at the art, and really consider the art progression. Keeping this in mind, you have to accept something - you can start out making a comic that doesn't look perfect in its first year, and people will still read it. This is VITAL to understand. Because most artists are their own worst critics, but if you don't accept that your talent always improving you'll never take that risk of starting something. You need to, though, because if you don't start you'll never be forced to put in the constant effort of a webcomic - and it's that constant effort that will lead to your improved results.

For dialogue, my suggestion is to read the lines out loud to yourself. Listen to them, even as you're saying them. Do they make sense? Do they seem clunky? Now, some webcomics have more narrative and exposition than others... decide if this works with your art style, and accept that you'll occasionally have the "wall of words" pop up. If you don't like that look, be aware of it when selecting your dialogue. It will help direct what you'll want your characters to say if they have to be brief in their exchanges.

I hope these suggestions help... good luck to you! :)

Re: The Art Thread.

Posted: Tue Feb 04, 2014 4:18 am
by Azrael
In an addendum to DnE's first point just check out early Cool Cat Studio and Penny & Aggie strips to see how Miss Gisèle's art has evolved over the years.

Re: The Art Thread.

Posted: Tue Feb 04, 2014 4:46 am
by mikbuster
Otherwise, if it's a concept that you just can't let be less than perfect, start with some other concept that is still fun and you can work up your skills that way with less internal pressure.