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Re: Zombie Survival Sim: Discussion

Posted: Sun Mar 13, 2011 10:52 pm
by 'J'
i find it somewhat easier to read now, as photobucket shrunk the image down so much.


http://www.youtube.com/watch?v=kCx0N-_5wrQ

Re: Zombie Survival Sim: Discussion

Posted: Mon Mar 14, 2011 5:35 am
by Tenjen
say if we lose our sanity, will we become defunct or become a crazy? As in a direct danger to the others?

Re: Zombie Survival Sim: Discussion

Posted: Mon Mar 14, 2011 6:59 am
by 'J'
what have we observed of the zombies thus far, have we seen any of them running, or using tools/weapons of any kind? have any of them gone down after anything other than destruction of the brain or spine? have any of them ever just ignored us, or do they always attack on sight?

Re: Zombie Survival Sim: Discussion

Posted: Mon Mar 14, 2011 3:56 pm
by Lighthawk
Tenjen wrote:say if we lose our sanity, will we become defunct or become a crazy? As in a direct danger to the others?
It'll vary based on dice rolls and what I think would be most interesting. :ymdevil:
'J' wrote:what have we observed of the zombies thus far, have we seen any of them running,
No
or using tools/weapons of any kind?
Nope
have any of them gone down after anything other than destruction of the brain or spine?
Yup
have any of them ever just ignored us
Never
, or do they always attack on sight?
Always

Re: Zombie Survival Sim: Discussion

Posted: Mon Mar 14, 2011 4:06 pm
by 'J'
Lighthawk wrote:
have any of them gone down after anything other than destruction of the brain or spine?
Yup
interesting

Re: Zombie Survival Sim: Discussion

Posted: Tue Mar 15, 2011 4:45 pm
by Lighthawk
*Gets out the GM prod* We have some decent plans up that just need a some details filled and approval given. You guys have gotten your RP XP for this day, it'll be given out with the mission completion.

Re: Zombie Survival Sim: Discussion

Posted: Tue Mar 15, 2011 7:38 pm
by 'J'
ok ok, stop poking me with that thing.

Re: Zombie Survival Sim: Discussion

Posted: Tue Mar 15, 2011 8:42 pm
by Lighthawk
Ah, but it's so efficient.

Re: Zombie Survival Sim: Discussion

Posted: Tue Mar 15, 2011 10:40 pm
by 'J'
yeah, but you don't know where it's been.

Re: Zombie Survival Sim: Discussion

Posted: Wed Mar 16, 2011 9:04 pm
by Lighthawk
Missions look good. I'll give Some Guy a chance to have a say on them and then roll up the results.

Re: Zombie Survival Sim: Discussion

Posted: Wed Mar 16, 2011 11:07 pm
by Some guy
Have we ever seen a zombie jump? If so, how high?

Re: Zombie Survival Sim: Discussion

Posted: Wed Mar 16, 2011 11:27 pm
by Lighthawk
Yes, and within human norms.

I'll see about getting your mission results done tonight or tomorrow.

Re: Zombie Survival Sim: Discussion

Posted: Thu Mar 17, 2011 11:06 pm
by Lighthawk
Results are up. I'll be updating the map to display certain results in a day or so. Also I went and grouped items that use the same fuel/ammo/power on the same lines as each other on the status page, hence the walkie-talkies and GPS sharing a line, as well as the handguns and SMG

Re: Zombie Survival Sim: Discussion

Posted: Fri Mar 18, 2011 12:02 am
by 'J'
so what can you tell me about this office building i'm holed up in? and what can i see of the surrounding streets?

Re: Zombie Survival Sim: Discussion

Posted: Fri Mar 18, 2011 12:22 am
by Lighthawk
Fairly bog standard office set, lots of cubicles. The building is glass walled, so you can see outside easily. The streets are filling up with zombies, all of whom seem pretty riled up at the moment. You managed to lose the zombies that followed you into the building on the stairs, they had trouble climbing them quickly. The stairwell door is blocked off by a couple desks for the moment, however you don't know how many other entrances there may be or if any zombies are lurking on the floor.